Tuesday, November 20, 2012

Rocksong Family Mercenary Company Starting Adventure.

The IKRPG Full Metal Fantasy has captured my attention.  In the spirit of the Scrum we have started a Play By Post in the Privateer Press Forums featuring our own creation, The Rocksong Family Mercenary Clan' located on the edge of the Glimmerwood.  The Clan has felt call of the United Kriel and vowed to assist them in any way... at a discount of course.  We have homebrewed rules for a War Wagon and a Pygmy Troll and even have longriders already.  Come Check it out.

Rocksong Family Mercenary Company PBP

Responding to the calls for clan the motley group of Trollkin stand together around a small amphitheater in the Rocksongs family holdings. Having trickled in throughout the day none of you have yet received direction on what the Rocksongs have in store for you. As you mill about a youngish looking Trollkin woman strolls up to the group of you with confidence and ease. She carries about her an air of almost nobility and confidence that puts even the most seasoned among you on your heels a little. She begins by singing a popular Trollkin drinking song, except this time something is different, the very air around you seems to crackle with energy and you all feel excitement filling your souls, Brothan even seems to begin weeping. When he song is complete she pauses dramatically and then begins, "I am Ravsa Rocksong, Matron of this clan. We have as of late found ourselves shorthanded and in need of assistance, which is why you all are here, we have a problem getting supplies to some of our folks nearby and need someone to help with deliveries. Should you prove competent we Rocksongs also have been hired by Bloodsong herself to recover ancient Kriel Stones that are too far into enemy territory to send anyone but the most seasoned warrior to get. The pay is good, but the work is dangerous, we Rocksongs have a reputation to uphold. Should you proceed with honor we can gurantee you glory."

Killbrj - Gunnar Foxface Trollkin Fell Caller/Investigator
Tooze - Bergthor Ulfar Trollkin Long Rider/Fell Caller
Stevenart74 - Xhamuul Kholt Trollkin Gun Mage/Solider
Tuttleboy - Boxus the Pygmy Alchemist/Field Mechanic
Chip - Wild Bil Gobber Cutthroat/Explorer
AluminumFalcon - Grunk Stormborn Pygmy Ranger/StormSorcerer
Geist - Brothan Bloodborn:Trollkin Ranger / Investigator.

Character Restrictions
Trollkin Characters Preferred
Other Races would be considered with valid reasons as to why they would be helping with a Trollkin mercenary clan.

Pygmy Troll (House Class will be allowed)
Archeytpes: Gifted, Intellectual, Mighty, Skilled
Languages: Molgur-Trol, one additional
Height: 48-58" Male, 42-52" Female
Weight: 105-145 Male, 80-115 Female
Additional Characteristics: Same Careers As Trollkin
Gifted can only be Sorcerers. No Fell Caller or Trencher
`+1 Racial Defense
No Great Weapons
Character Sheets
So here is where I'd like you each to flesh out your characters, as a group. We will be starting with 6xp and +100gc from your starting cash in gear. The Rocksongs have everything you would need at their base operations to fully outfit you, though more exotic items may cost more. The adventure will be in the wilderness and civilization so the group will need those with the skills to function effectively in each setting. There is need of combat oriented and skill oriented folks. In short, discuss with the group how to finalize your characters.

Walking straight up to Boxus, Ravsa clasps the Pygmy Troll in a huge embrace and speaks to him almost motherly, "Boy it is nice to see you again, we have something to show you that I think you might enjoy." Walking the group around the the outdoor theatre the group heads through a very large stables that has nearly a dozen bison and a few horses. In the back of the stables there is a metal shop with a few Stemjacks and other Mechanikal items that look as if they are being stripped down. As you approach the back of the building there is a giant canvas covered item.

"We heard you lost your prized steamjack, and though we haven't the means to replace it old Bloodsong had something she was willing to sell us that we thought you might enjoy." Pulling the canvas you all feast your eyes on a slightly war torn and dilapidated but functional looking War Wagon.

War Wagon Rules
In addition to your normal character creation you will spend some time training together in the use and care of the wagon. It will function as Boxus Steamjack and his drives will affect the wagon His Steamjack gold will be used to outfit the wagon's weaponry. However, there are additional skills that you will each be able to choose that reflect your training with the Rocksongs in using the Wagon as a team.

Riding on the wagon Requires Riding skill and will be treated as such while you are on it. There are Five combat locations in the wagon; Driver, Left Gunner, Right Gunner, Artillerist, and Range Finder. You will not be trained in a specific position, however the skills you choose will make your character prefer a certain spot. More can ride in the wagon but during full combat in order to function only five fit on it well. Also, not all of you will be on the wagon... which is fine since some of them won't want to be on it during combat anyhow.

In addition to your normal skills each character may choose 1 additional occupational skillpoint in any General Occupational Skill.

Each Character may choose One of the following to represent your training with the wagon(this is done after your 6xp character creation). As you level you may use your normal career choices or one of the below.

Military Skills: Light Artillery 1, Rifle 1, Pistol 1
Abilities: Bomber, Cautious Advance, Cavalry Charge, Bull Rush, Combat Rider, Expert Rider, Fast Rearm (Artillery), Find Cover, Hit the Deck, Iron Sentinel, Press the Attack, Relentless Charge, Ride-By Attack, Saddle Shot, Swift Rider.
Hold the Reins: You may make a ranged attack wile driving a vehicle at -2 to your attack roll. This is in addition to negatives to attacking while mounted.

Obviously some of those will only work if you are the Driver.

War Wagon Team Training and Your Character Sheet1) Make your Character, and give him 6xp. Level him normally as per the rules in the book.
2) Give your character one additional General Skill for being a Part of the War Wagon Team
3) Give your character a military skill or ability from the War Wagon Team list for being a part of the War Wagon Team. This is in addition to your normal leveling.

4) When you level up you may choose from the War Wagon Team List as if they were part of your chosen careers AFTER you level normally to 6xp. (i.e. first one is free, additional training is not)

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